beta

KappaPT

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The rework of KappaPT has turned out to be a much more extensive and time consuming effort than I anticipated, as I decided to include huge portions of the packs foundation in the rework in order to maximise the gains (both visually and performance-wise) from using Iris’ full capabilities while also just improving a lot of the things that I have been doing differently since I wrote the bulk of KappaPT’s code

This is also why there isn’t much to see from the rework yet, in a quite literal sense, as most parts of the pack aren’t fully functional in their current state while I am working my way through the rendering pipeline

In addition to that the rework will most likely also come with all the recent changes and updates of the regular Kappa Shader, so it will most likely be quite a sizable update once it’s ready 🙂

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